FS2004 Version
File size:
12 MB. |

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EZ-Scenery
How it Works
1. After installing EZ-Scenery, a new
"Abacus" item is added to the
main FS menu.

From the expanded menu, you can see that
EZ-Scenery is now one of your Flight
Simulator add-ons.
If you have not done so already click
on Register... and enter the serial number/key
which will be in the email that was sent
to you when you purchased the title.
To use EZ-Scenery, click Start!,
then enter slew mode and go the location
where you want to create your new scenery.
2. For this example, we
want to add the 3D object to our scenery
named gen_launchpad_alone01.

3. Here's the launch pad
after we've dropped it into place. We
can use the slew keys to reposition it
until it's exactly where we want it to
appear. Then we click on the Add button
to convert it to a scenery file.

4. Here's a few more 3D
objects that we've added to the scenery
- all adjacent to one another.

Add, Move &
Delete Objects precisely
Since you "drop" 3D objects
directly into Flight Simulator 2004
as it is running, you have precise control
over the position of each object.
Here we see how easy it
is to create this suburban residence
from five separate 3D objects: house,
pool, barn, fences (multiple sections)
and auto in just a few minutes. You
can even adjust an object's height (Elevation)
and size (Scale)
Later, you can select
any of the objects to move or delete
from the scenery. EZ-Scenery
makes it possible for exacting designs
that even beginners can make.

The FS 2004 Libraries
Many users already know that there are
already many 3D objects that are part
of Flight Simulator FS2004. These 3D
objects are found in the FS2004 libraries.
What is less well-known is that these
libraries contains hundreds of unique
3D objects. For example, the Empire
State Building that is part of the New
York City scenery is actually a 3D object
from the FS2004 library. So is the Eiffel
Tower that is part of the Paris scenery.
The libraries contain many more generic
3D objects: square buildings, rectangular
high rises, single family homes, multiple
family dwellings, sports stadiums, transportation
vehicles, and much more.
In addition to the default
FS2004 libraries, EZ-Scenery
includes several libraries with hundreds
additional 3D objects that you can use
for your own sceneries.
Below are some of the
signs that you'll find in among the
new libraries.
The beauty of EZ-Scenery
is its ability to use these huge built-in
libraries of 3D objects to create entirely
new scenery. Using this new software,
you can precisely place these 3D objects
anywhere in the FS world. And for those
of you who want to add new custom 3D
objects, you'll be able to build your
own libraries by importing several popular
formats to use with EZ-Scenery
including FS Design Studio (Version
3) and gmax.
Included with EZ-Scenery
is a set of libraries that we've built
from the ground up containing several
hundred 3D objects. Known as the EZ-Libraries,
they are filled with vehicles, signs,
buildings and other unique objects to
use in your own designs. The EZ-Libraries
are freely available to all Flight Sim
users to download and install on their
Flight Simulator systems, thereby simplifying
the sharing of your sceneries that use
any of these 3D objects.
For advanced users can
use the also included EZ-Library
Manager to create and maintain your
own libraries. By adding custom 3D objects
to your own library, EZ-Scenery
becomes an even more powerful design
package. You can make your own custom
3D objects using FS Design Studio
V3 or gmax, for example.
EZ-Scenery
Developed By:
Konstantin Kukushkin
Library Manager:
Arno Gerretsen
Library Objects :
Adam Howe & Jay Langham
Packaging/Specs:
Scott Slaughter
Project Manager:
Adam Howe
Konstantin Kukushkin is the author
of the original paper Flight Simulator
Data Structures that explained in detail
its variables and internals and operation.
He is also the software engineer of these
well-known add-ons: Aircraft Animator,
EZ-VFR, EZ-Landmark, and
Dynkit as well as many proprietary
software tools for Abacus.
Note that EZ-Scenery creates scenery
by adding 3D objects throughout the Flight
Simulator world. While you cannot create
new airports, you can easily enhance existing
airports by adding hangars, buildings,
ground vehicles, static scenery, more.
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